BattleBards is a rhythm-based role-playing game made using the Unity game engine. I developed the game with a team of four, including two other developers and a musician, for a game jam hosted by the St. Louis Game Development Community in 2016.
I assisted in planning the project and created the combat sequence, which is a battle between the hero and monsters. I produced graphics with Adobe Photoshop, the game layout using Unity, and scripts using C# in Microsoft Visual Studio.
Floppy Bird is a Flappy Bird clone I created based on a tutorial by Lessmilk (www.lessmilk.com).
The game uses Phaser, a JavaScript framework for creating games in HTML Canvas elements for websites. I designed the graphical assets with GIMP and Midjourney.
Play GameI've written dozens of scripts for the virtual reality platform Second Life. Second Life has a reputation as a deviant virtual world, but it is also a great place to meet creatives and collaborate on digital projects. This VR environment allows users to create objects with behavior written in the Linden Scripting Language (LSL).
Pictured is the Tamagacha, a virtual pet I collaborated on which resembles the popular Tamagotchi virtual pet from the 90's. I wrote the code for the Tamagacha, while my fellow team member created the graphics and the watch's 3D model. To use the Tamagacha, the user cares for the virtual pet through a series of dialogue menus to prevent it from being hungry or unhappy.
A simple game where the user finds the differences between two images to win points. Written in vanilla JavaScript, HTML, and CSS. Image courtesy of Pixabay user belozerovkids.
Play GameA standard tower defense game. Place defensive towers to stop invading enemies. Written in vanilla JavaScript, HTML, and CSS with HTML Canvas for graphics. I designed the graphical assets with GIMP and Midjourney.
Play Game